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ThunderCore Bridge

ThunderCore Β· 2023

cross-chainsystems-thinkingsaying-noworkshop

βœ“

Redefined UX

βœ“

Prevented Risk

βˆ…

New UI Shipped

Core Insight

β€œA designer's job is more than drawing. Sometimes the most important decision is 'what not to do.'”

Scene 01

Initial Request

The team wanted to optimize the cross-chain transfer UI β€” 'make it look more modern.' On the surface, a UI upgrade. But I sensed a deeper issue.

Scene 02

What I Saw

Drag the timeline to see my thinking process from receiving the request to reaching consensus. Each point has a key turning moment.

Timeline

Day 1

Initial Request

The team wanted to optimize the cross-chain transfer UI β€” 'make it look more modern.' On the surface, a UI upgrade request.

Day 1Day 3Day 5Week 2Week 3

Scene 03

Workshop Design

How did I help the team see the problem? Not persuasion β€” guided discovery.

01

Experiential Learning

Had team members walk through the cross-chain flow themselves

02

Problem Visualization

Marked every moment where users could make a wrong decision

03

Redefinition

Shifted from 'finish faster' to 'finish with more confidence'

Scene 04

Reflection

What We Achieved

  • βœ“ Team redefined 'good experience'
  • βœ“ Prevented making the problem worse
  • βœ“ Established a new design decision framework

What We Didn't Ship

  • βœ— No new interface produced
  • βœ— No quantifiable short-term results
  • β†’ But avoided a much bigger risk

γ€ŒA designer's job is more than drawing.
Sometimes the most important decision is 'what not to do.'」