ThunderCore Bridge
ThunderCore Β· 2023
β
Redefined UX
β
Prevented Risk
β
New UI Shipped
Core Insight
βA designer's job is more than drawing. Sometimes the most important decision is 'what not to do.'β
Scene 01
Initial Request
The team wanted to optimize the cross-chain transfer UI β 'make it look more modern.' On the surface, a UI upgrade. But I sensed a deeper issue.
Scene 02
What I Saw
Drag the timeline to see my thinking process from receiving the request to reaching consensus. Each point has a key turning moment.
Timeline
Day 1
Initial Request
The team wanted to optimize the cross-chain transfer UI β 'make it look more modern.' On the surface, a UI upgrade request.
Scene 03
Workshop Design
How did I help the team see the problem? Not persuasion β guided discovery.
Experiential Learning
Had team members walk through the cross-chain flow themselves
Problem Visualization
Marked every moment where users could make a wrong decision
Redefinition
Shifted from 'finish faster' to 'finish with more confidence'
Scene 04
Reflection
What We Achieved
- β Team redefined 'good experience'
- β Prevented making the problem worse
- β Established a new design decision framework
What We Didn't Ship
- β No new interface produced
- β No quantifiable short-term results
- β But avoided a much bigger risk
γA designer's job is more than drawing.
Sometimes the most important decision is 'what not to do.'γ